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Look at the picture - find the man in the coffee beans
Doctors have concluded that if you find the man in the coffee beans in 3 seconds, the right half of your brain is better developed than most people. If you find the man between 3 seconds and 1 minute, the right half of the brain is developed normally. If you find the man between 1 minute and 3 minutes, then the right half of your brain is functioning slowly and you need to eat more protein If you have not found the man after 3 minutes, the advice is to look for more of this type of exercise to make that part of the brain stronger!!!

And, yes, the man is really there!!! 




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Module 1


Problem solving.


Students will get to know each other by playing Fluxx, a game that tests the students’ ability to follow instructions and solve problems. They will then begin working on solving a series of problems based on those designed for the BP Challenge. The format for solving each problem will be as follows.


1. Brainstorm the problem and use mind maps to devise possible solutions.

2. Attempt to solve the problem as a group.

3. Analyse and evaluate the outcome by using P.M.I. P (Pluses, minuses, Interesting, Possibilities)

4. Try to improve on the idea for homework over the next week using SCAMPER techniques

5. Present individual solutions.

6. The whole class will work on a SCAMPER activity considering all the individual ideas in order to come up with the best solution! B.P. Team to work on producing the “Best solution”


The final activity in the problem solving section will be based on a Medieval siege. Students will research weaponry used in medieval times and work out how to overcome the obstacles posed by a fortress wall. A mini fortress will be built and they will try out their weapons in a mock siege scenario.

Categories will include distance, force, accuracy etc.

Module 2

Fantastic contraptions.


Students will compete against each other at school and for homework using the computer programme – “Fantastic contraptions”


Students will then use ideas gained through playing the game to come up with their own fantastic contraption.

A. Group activity.

In groups, students will develop some form of transport using recycled material. The vehicle will need to transport an object from point A to point  B  over a set distance.

·         Brainstorm types of transport – Land, Sea, and Air.

·         Mind maps in groups to investigate types of transport.

·         SCAMPER activity to create a form of transport.

·         Develop ideas as a team for homework using the wiki and blog sites.

·         Draw up concepts for the contraption.

·         Build the contraption.

·         Trial the contraption

·         Evaluate the contraption using PMIP.

Categories for evaluation will be:-

Thought process.  Creative use of technology.  Distance travelled. Aesthetics. Safety. Overall effectiveness.


Record the process on the wiki site.



B. Individual Activity.

Students will identify a “need” that could be solved by using a fantastic contraption. They will then attempt to build the contraption using a variety of thinking tools and the thinking strategies used to build their mode of transport, to help the thought process.

Module 3

Alternative energy.


Students will be asked to think of everyday tasks where the present energy source can be replaced with an alternate, better, or more efficient energy source. This could be as simple as “Find a way to replace a lighter to start a campfire”  or as complex as  “invent  a “wind up” battery on the back of a cell phone so that it does not need to be plugged into an electricity source.”  Students will use various thinking tools and research methods in order to come up with ideas to make the product possible. The ideas and the planning are the main aim of the exercise however some sort of practical outcome is also expected.

Record of work

Each student will use the blog site to keep a digital diary with written reports, evaluations, photographs etc .to be updated on a weekly basis. The best entries will be selected and then published at the end of the programme. This will be presented as a hardcover album and kept in the front foyer. Each student will be given a soft cover copy of their own diary to keep.











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Science is fun
Thinking games
sliding blocks